well, master, what do I tell them?
claim identity error - that's not me. a careful investigation may find someone who calculated the risk of impersonating me during that time slice, or find other things too.
well, master: statistics?
well, master, you earned 450,000.00 today; the newyork and perth expenses estimate around 124,000 but the fine would be about 500,000 so this is theoretically income; actual damage would be: your potable water quota would be limited to half of what you limited yourself, with a headaching profit tax; there was an idea to set the limit of applicability of the progressive rates somewhere around 0.92 of your estimated income, with nice deductions for investing in nature. had you not played it as you did, that would have happened. as far as the formalities around the game are concerned, you have used up almost all the bonus that the subscription provides for, and earned two and a half times as much during the game; your equity is estimated to be around half a billion. time estimate to the billiard is about ten years of virtual time; at the pace you're logging into the game, it's like fifteen years of real time. well?
can the game logic stretch outside it?
well, master, what do you mean? in the game, i employ people to do things for me; can i employ other players to work for me?
good day, thurvie sir. this is the sysop. well where are you so long? you're sort of lacking in presence these days, never catching the time, isn't it, to drop by the system here, and your obligations to our imaginary world are, er, persistently multiplying, thurvie sir, like rabbits, isn't it.
is this the real sysop or an emulation? it doesn't seem to convincing to me that anyone should act such a lot of mannerism.
<control><broadcast_call><sysop#repeat#3>
this is sysop live. you don't like our ringer emulator?
what ringer?
well, you know, most of today's better machines finely and affordably recognize their master's voice, but the merchants, this doesn't concern you, of course, never tell you what a load it is for the machine. for a single machine which knows only its master's voice you don't feel it that much, but for multipersonal systems, well - it's more important that other things go smoothly and comfortably, and recognition of one voice among hundreds - let's say it overloads the system and i usually don't turn it on. instead, i have that emulator who addressed you with the previous sentence. that gives me some time to turn the voice recognition on. we can talk now.
that introduction needs work. it sounds ridiculous and inconvincing.
that really was the original intention - to confuse and amuse you a little so you wouldn't notice the delay.
ah, any mess deserves a good pretext. drop it - did you see my question?
you'd like to extend your personel? add subscription for new persons.
i did that many times. i never know if those i meet in the game, are emulated puppets, or you sold them twice - once to me, and once to the poor guys who play them.
that's exactly what you must not know - it significantly contributes to the realistic virtuality. read...
...the tiny print in the contract?
noooo, the instructions. you know
i know, when nothing else works. repeat - can i pay for other people to play for me?
so you can rely on them that they are the real ones?
ummmmm... yes, you expressed it shorter than i would, but... yes, that really is the point. you computer folks don't drive it around much, eh?
requirement of the profession. your request is not quite usual, furthermore the rules strictly forbid associations among the players.
pleased to be the first. the rules in art exist to be broken.
i still must consult others. i'm just a sysop. on call. a message will await you.
no need for that. how do you know who's already working for me?
a little bit of healthy paranoia always comes handy, eh? and how do you know you're all in the same game?
there are different games?
maybe. they may be slightly parallel, bifurcate and meet again. the topology is not too clear to me either, and when you add up all the players, you understand no sane one can keep track of it.
your bragged that in your profession there are no normals among the masters and vice versa.
that's modesty. i do spot an odd difference in perception of some events here and there, but that may be the game adapting to the reactions of a specific player. by the way, if you already have some aides, your relative importances don't necessarily have to be the identical from your vantage points. it's all one game, but jungle-like, everyone sees trees around, they're all in the same jungle, but nobody sees the others properly. just the silhouettes among the trees.
it's more clear than you expected. i do expect, still, an answer from you.
you will receive it, for sure, by tomorrow evening. good night.
good night.

  

//13105/

if there is hope for understanding brain salad, it lay in text processing. translation programs, versifiers, smart tools or wise thesauri and other writer's periphernalia contain its germs. i just watched this dialogue between our sysop emulator and Thurvie. First, the trick with pushing an emulator in front of the emulator, surprisingly, worked. One attacking, overstyled and impersonal show comes first, and the old wolf is boiled into believing he talked with one of us. If this is not on the trail of Lem's lemma on evolving and gradually smarter machine...

it rather looks like the other classic lemma on insertion of spies into the enemy side - send two of them, and the one who denounces the other better, deserves the trust
and how did he fail to notice that sysop needed no voice recognition when he had the login code we made it clear in the contract, that the sysop does not know who he's talking to, until the person presents itself, at least by voice
o, yea, if he believed it; second, the program which overcame the delayed response and... processed the text. this listing (the text of minute ago) is processed; we saw better ones already, like when five of them speak and in the end you get a readable text. in reality, all the players know that they are receiving a delayed echo of the messages sent thirty seconds ago (or less); they answer the messages as they arrive and launch new ones themselves meanwhile. One gets a very messy and low sense text, if one reads the messages in order of appearance; this program managed to polish that. It even looks like it was one voice recording, even though the voices were turned into text on each player's machine.

still, should we turn them into ideograms? i've found, in some obscure university's archives, that the graphopeds had trouble with some kids who couldn't get it that the characters which represent voices, may represent words and make sense if laid out nicely, grouped and separated by spaces... so they couldn't learn to read and write. the same kids learned chinese ideograms just fine.
maybe, but do the ideograms contain pure human logic or chinese cultural history?
could be distilled... maybe, or maybe it's easier to stuff it; we're stuffing our software for two hundred years with all sorts of garbage, a little bit more of history wouldn't hurt. the chinese already stuff their kids with it, right?

From Head to Head - final chapter